UnrealEngine: Difference between revisions
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=== Download the | === Download the Plugins === | ||
==== UE5.2 ==== | ==== UE5.2 ==== | ||
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==== Video Tutorial ==== | ==== Video Tutorial ==== | ||
<youtube width="960" height="540"> | <youtube width="960" height="540">zEHx-IegGPU</youtube> | ||
==== Graphic Tutorial ==== | ==== Graphic Tutorial ==== | ||
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[[File:Ue5.3 step4.png|center|frameless|2336x2336px]] | [[File:Ue5.3 step4.png|center|frameless|2336x2336px]] | ||
[[File:Ue5.3 step5.png|center|frameless|1032x1032px]] | [[File:Ue5.3 step5.png|center|frameless|1032x1032px]] | ||
* Attach the signal to the Anim blueprint[[File: | * Attach the signal to the Anim blueprint[[File:UE Attact Animation Blueprint.png|center|frameless|1920x1920px]] | ||
* Edit the AnimGraph, Go to Fg Control Rig Node. Set the Preview Mesh to your character head asset. Also make sure that the control rig class is set to 'Face_ControlBoard_CtrlRig'. Then hit Compile (note: yellow error messages after compiling are normal). | * Edit the AnimGraph, Go to Fg Control Rig Node. Set the Preview Mesh to your character head asset. | ||
[[File: | * Also make sure that the '''<u>control rig class is set to 'Face_ControlBoard_CtrlRig'</u>'''. | ||
* Then hit Compile (note: yellow error messages after compiling are normal). | |||
* | [[File:UE Select Preview Mesh.png|center|frameless|1920x1920px]] | ||
* Select Anim Class, and Run. | |||
[[File:UE Select Anim Class.png|center|frameless|1920x1920px]] | |||
[[File:UE | |||
Latest revision as of 09:52, 9 October 2024
Download the Plugins
UE5.2
- Download FgControlRig and FgLiveLinkReceiver plugins from this LINK;
- Paste the FACEGODD plugins file to the project path. Make sure that the plugins is placed in this hierarchy.
- Plugins
- FgControlRig
- FgLiveLinkReciver
- Plugins
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UE5.3-5.4
Open Unreal Engine Marketplace, search for Facegood, and download these two plugins. Then, install these plugins into Unreal Engine.
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Plugin Source Code
Connect Steps
Video Tutorial
Graphic Tutorial
Open your Unreal project and then load FgControlRig and FgLiveLinkReceiver from the plugin manager.
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- Go to Window tab and access the control rig blueprint.
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- Find the blueprint in the folder
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- Use Unreal livelink to receive the signal
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- Attach the signal to the Anim blueprint
- Edit the AnimGraph, Go to Fg Control Rig Node. Set the Preview Mesh to your character head asset.
- Also make sure that the control rig class is set to 'Face_ControlBoard_CtrlRig'.
- Then hit Compile (note: yellow error messages after compiling are normal).
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- Select Anim Class, and Run.
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