Revision as of 07:26, 14 August 2024 by Facegood(talk | contribs)(Created page with "=== Download the plugins === ==== UE5.2 ==== # Download FgControlRig and FgLiveLinkReceiver plugins from this [https://resource.facegood.ca/v1/download/UE5.2_Plugins.rar LINK]; # Paste the FACEGODD plugins file to the project path. Make sure that the plugins is placed in this hierarchy. #* Plugins #** FgControlRig #** FgLiveLinkReciver center|frameless|621x621px ==== UE5.3-5.4 ==== Open Unreal Engine Marketplace, search for Facegoo...")
Edit the AnimGraph, Go to Fg Control Rig Node. Set the Preview Mesh to your character head asset. Also make sure that the control rig class is set to 'Face_ControlBoard_CtrlRig'. Then hit Compile (note: yellow error messages after compiling are normal).
Due to the different connection methods of various motion capture devices, we are only providing a general connection approach here. Specific details may vary in different projects.
Connect Body and Head by Postporcess blueprint
Since the new plugin utilizes a different blueprint, we need to first connect the body with the head, and then replace the blueprint of the head with the one from the plugin.
Open your original head BP asset, and then find the face post porcess blueprint.